This year the Pokémon franchise is celebrating its 20th anniversary. It was exactly 20 years ago on the 27th of February that the first Pokémon games, Red and Green, were released. Because of this, the whole of 2016 is set to be celebrated as the beloved franchise’s anniversary.
With over 20 main series titles, and even more games from the other series, I think it’s safe to say the company has something worth rejoicing about. Because of this, The Pokémon Company have given us a whole bunch of things to enjoy. From re-releasing the first generation of games on the 3DS Virtual Console, to the upcoming Pokémon Go, to the new Sun and Moon games coming in the summer, this wonderful franchise is really making it a year to remember!
An important person in the creation of Pokémon is Shigeru Miyamoto, Japanese video game creator and designer. He helped produce the first generation of games, and guided Satoshi Tajiri through the creation process. He contributed to making Pokémon one of the most popular game franchises in the world.
A video of Miyamoto has been released by Nintendo, thanking fans for their support. He also recalls his work on the games, and expresses his disbelief at the amount of games they’ve released.
In the video, Miyamoto tells us that he was working with Tsunekazu Ishihara, President of The Pokémon Company, for about six years before the first games were released. According to Miyamoto, “the reason it took so long is because [they] were also working on EarthBound (a 1994 SNES RPG). Once that was finished, [they] were able to move full speed ahead”.
He also informs us that his main contribution to these wonderful games involved the link cable. Miyamoto and his co-workers were charged with the task of “creating a new way to play using a Nintendo Game Link Cable to connect two Game Boy systems”. So we can thank these guys for being able to trade Pokémon with our friends!
This man’s philosophy on gaming development really is inspirational. When talking about Pokémon in an interview in 1999, Miyamoto expressed his belief that the point of development is “not to make something sell, something very popular, but to love something, and make something that we creators can love. It’s the very core feeling we should have in making games”.
Here is this inspiring man’s video: