Halo 5 has now been with us for almost a week. While some have been challenged with the controversial story and requisition points, nothing has been as challenging as the loss of a huge mode: Split-Screen Co-Op. The mode might be one of the reasons why the franchise became so popular back in the early 2000s on the Xbox.
Unfortunately, for fans of the popular mode, it looks like 343 Industries got caught up in the FPS war between consoles. Halo 5 was created with the goal of featuring a crisp, smooth 60 FPS setting for gamers. These 60 FPS make it nearly impossible to feature a split-screen mode. If you tried to add the addition into the game now, the confines of the game would buckle underneath itself.
343‘s Frank O’Connor had this to say:
“Realistically, for Halo 5, it’s not something we can just throw in a patch,”
“It’s just not feasible with the way the engine works…Splitscreen is fun for me too. It’s not something that I object to, and we would’ve loved to put it in. We’ll talk about it for the next game, and we’ll talk about it for the future.”
It is quite sad to see that the debates over FPS control in games has become this big of a factor. Ironically, in the hopes of finding a quality gap in graphics, fans lose out modes they all took for granted. One would assume, with the negative backlash, 343 would implement the mode into the inevitable Halo 6.
Were you guys disappointed by Halo 5′s lack of split-screen option? What did you guys think of the new installment to the series? Let us know in the comments below!